JULIAN EE

Julian Ee
CS Undergrad · Game Developer
Every software engineer wanted to make video games at some point. I'm still chasing that dream.
I'm a Year 2 Computer Science student at NTU. I recently helped take Be a Fish Bait! from idea to launch and weekly live ops as a Game Developer / Product Manager Intern at Garena.
I also co-founded NTUModGod and NUSModGod, the smartest timetable optimizers for NTU and NUS students.
Game Developer / Product Manager Intern
GarenaHelped ideate and build Be a Fish Bait from the ground up with a cross-functional team, then shipped weekly live updates as the Roblox game grew to 60K+ peak concurrent players and 66.6M visits. Worked across game development, product decisions, release, and live ops.
Software Technology Intern
OCBC Bank12-month internship working on enterprise-scale technology solutions within one of Southeast Asia's largest financial institutions. Gained deep exposure to production systems, agile workflows, and banking technology infrastructure.
Deputy Manpower Officer
Singapore Armed ForcesLed and managed manpower operations for a battalion of 500+ personnel. Oversaw HR workflows, personnel allocation, and operational readiness. Developed leadership skills in high-pressure environments with zero margin for error.
Software Engineer Intern
sgCarMart (SGCM Pte Ltd)Engineered front-end web experiences using HTML, CSS, and jQuery for a platform serving 2.5 million monthly visitors with 100% cross-browser consistency. Partnered with product teams to refine UI/UX patterns, conducting rigorous visual QA to deliver a responsive, seamless user journey across desktop and mobile.
The ModGod Platform
A suite of tools built from the ground up for NTU and NUS students — timetable planning, grade optimization, course registration analysis, and more.

NTUModGod
The all-in-one NTU planning engine. Automatically generates optimized timetables, simulates FGO grade outcomes, and maps the walking distance between your classes — so you never have to guess again.

NUSModGod
Your all-in-one NUS planning engine. Timetable generation, bid-odds analysis, tutorial permutation, and live degree tracking — everything you need from Year 1 to graduation.
Be a Fish Bait!
A Roblox progression game I helped take from ideation to release with the Garena team. I worked across game development and product decisions, then continued into weekly live ops as the game scaled in its first month.

NTUModGod API
A public NTU API for module catalogs, module details, timetable indexes, and venue lookups — all with integration-ready JSON. Built to power NTUModGod and open for any developer to build on top of NTU's academic data.

Suck a Brainrot!
A Roblox simulator game featuring complex gacha/lucky-draw systems, persistent data storage, and engaging game loops. Built during the NTU × Garena Hackathon, winning 2nd Runner Up (Mentors' Choice). Demonstrates mastery of Lua game architecture and real-time multiplayer systems.
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Let's Connect
Always happy to chat about software, game dev, student projects, or even sports. Drop me a line.
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